Revamped God: Hun Batz (formerly Sun Wukong)

Sun Wukong has been removed from the game and a new Mayan Monkey God, Hun Batz, has taken his place on the battlefield. The new Monkey has similar abilities, but there are some important differences. Those players that owned Sun Wukong or any Sun Wukong skin will now own Hun Batz and/or the skin equivalent.

Infused Strikes (Passive): Using an ability gives Hun Batz’s next basic attack within the next 5 seconds additional physical damage. The effect can only apply once every 2 seconds. Damage: 25 (+20% of your physical power).

Somersault: Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them. Damage: 50/90/130/170/210 (+70% of your physical power). Slow: 50%. Slow Duration: 2s. Cost: 60. Cooldown: 15/14/13/12/11s. (1 – .

Overhand Smash: Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. Damage: 85/150/215/280/345 (+100% of your physical power). Cost: 60/65/70/75/80. Cooldown: 12/11/10/9/8s.

Sacred Monkey: Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target. Damage per hit: 80/125/170/215/260 (+70% of your physical power). Max Targets: 4. Cost: 75/80/85/90/95. Cooldown: 13s.

Fear No Evil: Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s. Damage per Tick: 40/45/50/55/60 (+15% of your physical power). Lifetime: 1/1.25/1.5/1.75/2s. Cost: 100. Cooldown: 90s.

Updated Map:
The Joust map has undergone significant art revisions. The art style and quality shown in this map reflects the current art style direction of the game. Other elements of the game, including the other maps are expected to undergo changes over future patches to better align them with this style.

New Skins:

Apollo Golden

Hun Batz Red Demon (NOTE: Anyone that owned the Sun Wukong Red Demon skin will receive this skin for free).

New Voice Packs:

Hun Batz
Anhur
Bacchus

General:
The free gods permanently given to new players have changed.
For players that create new accounts after the patch, their permanent free gods will be Kali, Ra, Artemis, Ymir and Odin.
For players that created accounts before the patch, they will still own (for free) Kali, Ra, Artemis, Ymir and Hun Batz. They will still have to unlock Odin and will not receive him for free.
The in-game HUD has undergone visual and layout adjustments. Significant further changes to the in-match UI are planned for future releases.

All consumables now “stack time” when consumed. Additional time is added to the end of the duration of the consumable when you consume a new one while the first one was still active. This excludes wards.

You may now search for a player’s stats by name on the STATS PROFILE page.

Athena and Neith have a new targeter for their Ultimates. This treatment should make it easier to identify your target.

Fixed issues with team coloring of several FX.

Fixed an issue in which gold frames would randomly appear on other players.

Fixed an issue in which the most recently released god would never be picked in Random gamemodes (such as Assault).

The gold rewards from the monsters in the jungle has been increased by 30%.

Players no longer get a last hit bonus from monsters in the jungle.

Fixed an issue where minions would not sink into the ground after dying in training mode.

Fixed an issue where death animations on a victim would be canceled if the victim was stunned while dead.

Diminishing returns will not take any crowd control durations below .5s or the effects initial duration, whichever is lower.

The new god rotation is Hades, Loki, Ne Zha, Neith and Zeus.

The cell shading effect around players has been removed (along with the Setting to turn this shading on/off).

Spectator Changes

Fixed an issue where the camera motion of the 3rd person view wasn’t smoothing.
A beta version of Director Mode is released. To toggle Director Mode, click the movie clapper icon (just to the left of the replay clock).

Director Mode will automatically attempt to find the most interesting players to spectate.
At any point you may interact with the game, which automatically puts Director Mode into stasis. If no additional input is given by the user after several seconds of being in stasis, the director will automatically reassume control over spectating the match.
While in Director Mode, the camera view will periodically change between third-person and isometric view modes.

Items:

New Tiered Movement Items
These items have 2 choices at the top tier:

Boots

Boots of Celerity
Price = 1425g
+95 Health
+95 Mana
UNIQUE – +28% Speed while in combat / +40% Speed while out of combat (Speed does not stack with other boots).

Midas’ Boots
Price = 1400g
+95 Health
+95 Mana
UNIQUE – +21% Speed (Speed does not stack with other boots). PASSIVE – Gold per 5 is increased by 6.

Greaves
Plated Greaves
Price = 2140g
+25 Physical Protection
+25 Magical Protection
+15 HP5
UNIQUE – +21% Speed (Speed does not stack with other boots). PASSIVE – All damage taken is reduced by 5%.
Reinforced Greaves
Price = 2095g
+25 Physical Protection
+25 Magical Protection
+15 HP5
UNIQUE – +21% Speed / +33% Speed while out of combat (Speed does not stack with other boots). UNIQUE PASSIVE – Resolve – 30% reduction to all crowd control durations.
Shoes
Shoes of Focus
Price = 1875g
+50 Magical Power
+250 Mana
UNIQUE – +21% Movement Speed. (Speed does not stack with other boots). PASSIVE – You gain +15% Cooldown Reduction.

Shoes of the Magi
Price = 1925g
+50 Magical Power
+250 Mana
UNIQUE – +21% Movement Speed. (Speed does not stack with other boots). PASSIVE – You gain +15 Magical Penetration.
Tabi
Ninja Tabi
Price = 2090g
+30 Physical Power
+9% Attack Speed
UNIQUE – +21% Speed (Speed does not stack with other boots). PASSIVE – You gain +7% Critical Strike Chance.
Warrior Tabi
Price = 2150g
+30 Physical Power
+9% Attack Speed
UNIQUE – +21% Speed (Speed does not stack with other boots). PASSIVE – You gain +15 Physical Penetration.

Ankh now has a third tier 3 option
Ankh of the Reborn
Price = 2135g
+50 Physical Protection
+450 Health
PASSIVE – Your HP5 is doubled for 10 seconds when hit by a basic attack. Can only occur once every 60 seconds.

Consumables
The following potions have had persistent FX added to them while they are active:
Potion of Magical Might
Potion of Physical Might
Superiority Damage
Superiority Protection

Bumba’s Mask
The price has been increased from 750g to 800g.
The passive of this item has been changed to this:
PASSIVE – When a jungle camp boss dies, you gain 10% movement speed and 15 MP5 for 30 seconds.
You are also healed for 10% of any jungle camp monster’s max health. If you have an ally nearby, you get the normal gold and XP reward as if you were solo.
Multiple Bumba’s masks will split movement, mp5, and heal.

Death’s Toll
The price has been increased from 750g to 800g.

Mark of the Vanguard
The price has been increased from 750g to 800g.

Vampiric Shroud
The price has been increased from 750g to 800g.

Ward
Priced at 75g. This item now only reveals enemy movements; it does not reveal enemy wards. Lasts 180 seconds.

Sentry Ward
Priced at 75g. Reveals both enemy movements and enemy wards. Lasts 90 seconds.

Gods

Agni
Noxious Fumes
Fixed an issue in which Noxious Fumes would tick its damage an additional time.

Anubis
Special FX have been improved.

Anubis’ basic attacks now deals 35 plus 25% of his magical power as magical damage

Sorrow
Now also grants Anubis 5% magical lifesteal per stack

Plague of Locusts
Anubis is immune to knockback effects while channeling
Plague of Locusts now hits through walls and barriers

Ao Kuang
Tornadoes
Fixed an issue in which Tornadoes would tick its tornadoes an additional time. This does not affect the number of times the tornado ticks on a player once they are affected. It only affects the amount of time that a player could have a tornado applied to them.

Apollo
General
Some visual adjustments have been made to his model.

Artemis
Transgressors Fate
The range at which Artemis can place traps has been increased from 10ft to 35ft.

Calydonian Boar
Artemis now moves 20% faster for 3 seconds after activation of this ability.

Athena

Preemptive Strike
Fixed an issue where this ability could hit targets behind her.

Leaping Lunge
Can no longer fire when silenced.

Defender of Olympus
The visual presentation when targeting a friendly player has been improved.
If the targeted player uses a charge, Athena will no longer drop them as a target.
While using the Defender of Olympus, Athena continues to automatically update her location to her target until she physically lands.

If Athena’s current target becomes invalid e.g from leaping, performing a special move, etc., but then valid again before she leaves the ground, she will travel to the target’s location.

Bakasura
Eat Minion
Fixed bug that allowed some ranks to deduct mana in some cases where a minion can’t be completely eaten.
Fixed issue with tooltip for Rank 1.

Freya
Freya’s model has undergone modest visual improvements (textures only).

Guan Yu
Taolu Assault
Fixed an issue where Taolu Assault would tick its damage an additional time.

Hercules
Hercules basic attacks have been changed to a melee progression, where his attacks scale at 1/1/1.5x.

Loki
Loki’s basic attacks now use a hit progression with a 1/.5/.5/.5/1.5x timing and damage scale

Loki’s model has undergone modest visual improvements.

Neith

Broken Weave
The lifetime for the weaves has been reduced from 2 minutes to 1 minute.

World Weaver
The visual presentation when targeting an enemy player has been improved.
A confirmation sound now plays (only for Neith’s player) when she successfully hits a target with her World Weaver.

Poseidon
Whirlpool
Fixed an issue where the whirlpool would tick its damage an additional time.
Reduced pull-in value slightly

Zeus
Zeus’s model has undergone visual improvements.
Edited 1 time(s). Last edit by ct412, 4 days ago at 5:40 pm.